A downloadable game for Windows

Download NowName your own price

This is a Infinite 'Procedural Generated Mesh World' that I have made:

The tree model selecting and placement is random along with the mountain's placement and water cutting in the mesh for the world.


Menu:

Slider on the left - Tree amount

Slider on the right - Mountain Amount

Seed Input Box - Input characters for a seed


Controls: 

T - Switch camera modes between cinematic and topdown

Q/E - Rotate camera

F - Topdown camera returns to origin

Mousewheel - Zooms in and out/higher and lower


Day/Night Cycle also included


Note:

This is the map generation for a topdown city building game I'm currently making. There are two white orbs at the origin of your spawn. One of them is a controller and the other is an NPC/AI that can move around if you left click on it. Right clicking elsewhere on the map will move the orb to your chosen location. Note it is quite slow.


Also: I get around 600FPS on this, for some this may be straining on their PC, just note lowering the tree count and resolution will increase FPS.


This is my first submission so go easy on me ;D

Made in Unity

More information

Published 12 days ago
StatusPrototype
PlatformsWindows
Rating
(1)
AuthorZich
Tags3D, City Builder, PROCJAM, prototype, Top-Down

Download

Download NowName your own price

Click download now to get access to the following files:

Infinite Procedural Generated World 19 MB

Comments

Log in with your itch.io account to leave a comment.

(+2)

Suck a dick

(+1)

Is this optional? or...?

(+1)

It's a DLC

(+1)

That is what he does best ;)