Suck a dick
Infinite Procedural Generated Mesh World with Trees, Mountains and Water
A downloadable game for Windows
This is a Infinite 'Procedural Generated Mesh World' that I have made:
The tree model selecting and placement is random along with the mountain's placement and water cutting in the mesh for the world.
Slider on the left - Tree amount
Slider on the right - Mountain Amount
Seed Input Box - Input characters for a seed
T - Switch camera modes between cinematic and topdown
Q/E - Rotate camera
F - Topdown camera returns to origin
Mousewheel - Zooms in and out/higher and lower
Day/Night Cycle also included
This is the map generation for a topdown city building game I'm currently making. There are two white orbs at the origin of your spawn. One of them is a controller and the other is an NPC/AI that can move around if you left click on it. Right clicking elsewhere on the map will move the orb to your chosen location. Note it is quite slow.
Also: I get around 600FPS on this, for some this may be straining on their PC, just note lowering the tree count and resolution will increase FPS.
This is my first submission so go easy on me ;D
Made in Unity
Click download now to get access to the following files: